Kerry Squires is an award-winning Art Director and Designer, who excels at the crossroads of art direction, where she blends research and design strategy to drive innovative outcomes. She has led high-profile campaigns for global brands like Monotype, Apple Music and Condé Nast, bringing her strategic vision and creative expertise to projects. Originally from Cornwall, UK, Kerry holds a Bachelor's degree in Graphic Design from Falmouth University and is a Fellow of the Royal Society of Arts (RSA).
Passionate about bold editorial design and trailblazing creativity, she is drawn to industry disruptors. Outside of her professional work, Kerry enjoys running, film, and spending time with her dog.
Contact.
kerryjadesquires@gmail.com
Passionate about bold editorial design and trailblazing creativity, she is drawn to industry disruptors. Outside of her professional work, Kerry enjoys running, film, and spending time with her dog.
Contact.
kerryjadesquires@gmail.com
Interviews.
︎︎︎ Creative Pool
The modern experiences of a senior female creative for International Women’s Day.
︎︎︎ TypeRoom
Four Women That Rock The Type World: Personal Triumphs and Visionary Perspectives.
Talks.
︎︎︎ Adobe MAX, Miami 2024
Aligning Stars & Serifs: A Guide to the Typographic Universe.
︎︎︎ Transform Live, Europe 2024
Just my type: Exploring typography trends for 2024.
Awards.
︎︎︎ Royal Society of Arts, Student Design Award
Awarded by Michael Wolff
︎︎︎ Creative Pool
The modern experiences of a senior female creative for International Women’s Day.
︎︎︎ TypeRoom
Four Women That Rock The Type World: Personal Triumphs and Visionary Perspectives.
Talks.
︎︎︎ Adobe MAX, Miami 2024
Aligning Stars & Serifs: A Guide to the Typographic Universe.
︎︎︎ Transform Live, Europe 2024
Just my type: Exploring typography trends for 2024.
Awards.
︎︎︎ Royal Society of Arts, Student Design Award
Awarded by Michael Wolff
FIFA World Cup.
Apple Music Worldwide
Year: 2022
Genre: ‘Football Anthems’
Apple Music Worldwide
Year: 2022
Genre: ‘Football Anthems’
The FIFA World Cup was a huge cross-functional campaign, with creative collaboration between all media types at Apple. I Art Directed the campaign for Apple Music, where I worked closely with creative studio, BUCK, to deliver the final assets in both static and motion to be rolled out in various sizes across the service. The concept was heavily led by the shapes and movement of the game combined with the raw reaction and emotion from the fans, echoing sound waves and euphoria.



